Bar game
Haaziq Farook
Senior Technical Director
This experiment set out to explore how AI could be used to rapidly productise a shared, browser-based interactive experience on a non-standard physical canvas; in this case, the display setup within our own bar.
First we translated the physical space into a set of rules an AI could work with. We built a calibration system to map the real-world parameters of the canvas (the screen resolution, shelf positions, and LCD placement) and fed these to AI as constraints. From there, we prompted it to generate a game that operated within that specific framework: gravity behaviours, collision logic, and playable boundaries defined by the physical environment itself.
Using Qwen Code, we rapidly scaffolded a websocket server and a database for scores and leaderboards. The result was a retro-style side-scrolling coin collector game, with 60-second rounds, and a live leaderboard, playable by scanning a QR code on their phone and playing in browser.
The exercise demonstrated how quickly a bespoke, canvas-aware interactive can be created once the framework is established, and how AI can abstract the heavy lifting of game logic and asset creation when given clear parameters.